Challenges are tasks that give modifier keys. All of them are on the Challenges page, and the keys you earn are in Modifiers. Keys are not sold — challenges and the AMA2 lock are the only way to get them.
How it works
- Every challenge runs on its own. Each has its own progress bar and its own reward. One purchase can count in several challenges at once (for example, “Buyer of the week” and “Common goal”), but the reward of one never moves or resets another.
- Keys are not growth. Weight added by a key does not count in “AM weight growth” or the “Race of the week” — a key from one challenge never helps to complete another.
- Counted at once. After a purchase, a mint, a deal or a spin you see a notice like “counted: 2 of 3” or “key received”. Daily checks (“Holder”, “Veteran”) and weekly results run automatically on schedule.
- A week is Monday to Sunday. Weekly challenges reset on Monday night and give a key once a week.
- Failing is not final. While a challenge runs, a broken attempt starts again. Finished and broken attempts are in the “Archive” tab.
All challenges
| Challenge | Condition | Key |
|---|---|---|
| Daily logins Active | Visit every day without gaps; keys on days 7, 15 and 30 | ×1.3–3.0 |
| Newcomer Active | Within 7 days: confirm the e-mail, set a withdrawal wallet, buy the first safe. Only for players who have not bought a safe yet | ×1.4–1.6 |
| Early bird Active | 3 times a week, buy a safe yourself within 5 minutes after it appears on the showcase (purchases by rules do not count) | ×1.2–1.3 |
| Buyer of the week Active | Buy 2 safes from the showcase in a week | ×1.2–1.4 |
| Race of the week Active | Top 10 by AM weight growth in a week, at least 35 AM; weight from keys does not count | 1st ×2.0–2.2 2–3 ×1.6–1.8 4–10 ×1.3–1.4 |
| Common goal Active | All players together buy 40 safes in a week — a key for everyone who bought at least one | ×1.1–1.2, eternal |
| AM weight growth Active | Grow your weight by the target in time (without weight from keys) | ×3.0–4.0 |
| Smith Active | Make 3 mints — or forge Silver/Gold, then one is enough | ×1.3–1.6 |
| Collector Active | Get safes of every class (Regular, Silver, Gold) while the challenge runs: buy, forge or buy from a player | ×1.8–2.2 |
| Friend in the game Active | An invited friend buys their first safe — a key for both; up to 3 keys for the inviter | ×1.3–1.5 |
| Trader Active | One deal on the secondary market — buy or sell a safe for at least 50 AMA2 | ×1.15–1.2, eternal |
| Holder Active | For 14 days in a row keep at least 300 AMA2 and do not withdraw AMA2 | ×1.15–1.2, eternal |
| Veteran Active | A safe reaches 180 days of age while the challenge runs | ×1.2–1.3 |
| Autopilot Active | Buy a safe with an auto-buy rule | ×1.15–1.2, eternal |
| Luck Active | Spin the free AMA2 wheel 7 days in a row (up to 2 times) | ×1.15–1.2, eternal |
| Mobile Off | Open the mobile app 7 days in a row | ×1.3–1.5 |
All challenges of the game are described here, but the administration can switch them on and off. A switched-off challenge is not available: it gives no progress and no key. The “Now” column shows which of them run right now; thresholds and rewards are configurable too — the exact values are always on the Challenges page.
Race of the week and the common goal
- Race growth = weight now − weight on Monday morning − weight added by keys this week. Grow with purchases, mints and safe levels.
- Results on Monday night: places 1, 2–3 and 4–10 get keys of different strength. Growth below the minimum is not rewarded.
- The common goal is visible to everyone: the bar shows how many safes have been bought this week. Everyone who bought at least one safe gets the key, even if someone else closed the goal.
